![]() Thanks to Google Translator for translating this article! We got an idea from mobdebug about how to connect the debuggee to the debugger. The OP_HALT patch relies heavily on the work mentioned in the Lua mailing list. This performance degradation can be overcome by applying a simple patch to the Lua VM. OP_HALT Patchīasically a drops the speed of running Lua programs because it implements the breakpoint mechanism using thook. This is useful if you want to see the string that the debugging target leaves on the console, or if the debugger and the debugging target must be running on different machines. If you set the debugging setting to wait and start debugging, Visual Studio Code will wait for a debuggee without executing one. Please refer to the 'launch-gideros' section of the debugging settings. You can run Gideros Player directly from Visual Studio Code. If your project is a game client, you can call it every frame. To enable the Lua program to respond to commands from the debugger, such as setting a pause or a breakpoint, while running, set the following code to be called at appropriate intervals. If the debugger is not attached, enter here.Įnabling Debug Commands to be Processed During Execution Paste the following code at the location where you want to handle the error. Setting to Enter the Debugger When an Error Occurs Set the breakpoint by pressing F9 at the appropriate location in the program to be debugged. Open the folder that contains the program you want to debug in Visual Studio Code,Īnd edit the debugging settings accordingly. Print('debuggee start ->', startResult, breakerType) Local startResult, breakerType = debuggee.start(json) Local debuggee = require 'vscode-debuggee' Paste the following code into your program to run after all the Lua source code is loaded.ĭepending on which JSON library you are using, you may need to modify your code accordingly. Debugger Connectionĭownload a and put it in your project. If you have used mobdebug, you are familiar with it. In order to debug Lua programs with Lua Debugger, you have to put a in the program to be debugged. ![]() Your code or third party library should not call thook. ![]()
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